[Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = "New Super Mario Bros. U - 854x480" version = 2 [TextureRedefine] # tv width = 1280 height = 720 overwriteWidth = 854 overwriteHeight = 480 [TextureRedefine] # AA pass, shadows viewport width = 640 height = 360 overwriteWidth = 427 overwriteHeight = 240 [TextureRedefine] # width = 320 height = 180 overwriteWidth = 214 overwriteHeight = 120 ##Textures [TextureRedefine] # Dynamic shadows texture 3d overworld width = 1024 height = 1024 formats = 0x005 #0x034 static shadow texture, don't scale overwriteWidth = 683 overwriteHeight = 683 [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = 854 #overwriteHeight = 480